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It's always been a dream of mine to work at Google, specifically as a UX designer (currently transitioning into UX from visual design). I've been so afraid to apply to any jobs with UX title, Google or not, because I'm always doubting myself and telling myself I'm still under-qualified.
UX designers & hiring managers, what are the skills a designer must have to be "qualified" for a UX position? Keywords on resume? Certifications? Thank you all in advance!
anyone know who created Palantir's website?
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Or, do you use static screens and then work closely with engineers to make it interactive?
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I think it depends a lot on what the product is and how inherently important rich media animations and transitions are. If you are designing a UI for a streaming media service or gaming platform, than prototyping in tools like After Effects makes sense. But if it is for a website and is very form/input driven than a tool like Axure would make more sense, as modelling the form input interactions very realistically for user testing is essential. If it is largely a marketing website, then something more basic + working closely with the developers is probably sufficient. Unless the client wants/ requires seeing things as realistically as possible prior to coding (some really high end luxury brands can be like that). If it is the latter, then just doing a set of high end examples of the proposed effects should be sufficient so they get the idea and can sign off on each effect in the design vocabulary prior to build start.
For rich interactions like those with webgl and three js - I always strart with a set of static frames - like a classic storyboard. Then it really depends on which prototyping tool can get me closest to the final effect. Sometimes it’s after affects, but when I want the prototype to be interactive I try to export a json file with an animation from AE using and then place it in a prototype made in ProtoPie.
Then it’s just sitting with the developer with the storyboards and prototypes and trying to build it.
What helped me a lot was also actually learning to code a little bit, there is a lot of simple p5js/threejs/webgl courses that will show you some basics and will allow you to start prototyping your ideas
Adobe XD is pretty slick