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Who is one military hero you admire?
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Post producer day rate (or hourly) in LA?
Will production even be fun when we go back??
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Video background will help somewhat, but VR/AR aren't about video capture - they are live interactive experiences. A background in 3D will be vastly more useful, as well as emerging tech - like knowing how on-board processing works for AR, or being aware of what tools are available to develop these 3D experiences. Modeling, texturing, lighting, size/speed optimization, rigging, and animation are all core 3D principles that are relevant in VR/AR too, and will be constraints designers working under any producer will have to take into account. The most direct field from which I can imagine producers transitioning into VR/AR is gaming, which is fundamentally about the same core principles.
Not really part of either industry, so I'm not too much more help here. But if you're looking to get into VR/AR production (and I know one or two production-minded people trying to elbow into the space from that angle), I think gaming is probably the most seamless way into that niche.
I guess it depends on what you want to do with VR/AR. You'll have to learn some stuff, but the pipelines are already being laid in VR gaming and probably can pick it up from the video side somewhat quickly. AR experiences and non-gaming VR experiences are less explored and what I've seen is that producers will work with third party creatives and 3D studios to get those non-gaming projects executed, but on a more case-by-case basis.
A background in CG/VFX will help. Need to understand Unity and what goes into creating the environments in 3D sometimes 2D.
Someone from physical production won’t be the answer, it’s different. Even if you’re capturing something on camera.
It’s a pretty seamless shift if you’re talking about 360 video “VR” but when it comes to room-scale experiences, the comment above pretty much covers it!
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Digital and gaming Producers will find it easier than video-only Producers since they are used to delivering non-linear experiences. Shifting to non-linear and systems thinking can be a challenge for some Producers.
So checking out gaming might a way to getting it that world?