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We're at a point where the tools for making games are the most accessible they've ever been, and so there's a mass proliferation of indie one person/small crew shops who may not even want to focus on asset creation. Low poly works really well in those scenarios.
That said, the low poly aesthetic in the mainstream ages rather well compared to the high resolution games of yesteryear, so that's another good reason for this. The shops that want to focus on pushing for high poly continue doing so, but past a certain point there's only so much bang for buck in terms of how much you get back when pushing out high res assets.
Examples?
Exactly. Stuff that looks like Valheim or Breath of the Wild