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Hey Bowlers, I launched an interactive kiosk leveraging Typeform to automate onboarding and personalize customer experiences at scale.
Key features
- Rapid Checkout
- CRM Synchronization
- Integrated Slack Support
- Data Manager
Open to pessimists and optimists alike to give honest feedback on what you think about the product. In search of teaming up with a designer (with pay) if you have useful insights or better story telling abilities. (See link below)
Please and thank you.
https://www.canva.com/design/DAErzR4fnbU/94_1cMfCiV9zU_pHWhZG8w/view?website#2:take-action-now-and-receive-a-50-discount-offer-expires-10-17-21

anyone know who created Palantir's website?
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I hear you on this. I’ve felt the same frustration with design interviews, especially when the process feels more like a performance than a real evaluation of skills and collaboration. Design challenges without context often miss the point, because strong design depends on research, strategy, and actual user needs.
I also agree that the best teams focus on developing people rather than filtering them out. When interviews are designed to eliminate instead of nurture, it speaks to the culture. The strongest design environments are built on collaboration and growth, not on raising arbitrary bars.
2. Design definitely needs research, data, and context. I think what the point of these design challenges is to see how you deal with ambiguity and how creative you can be, because even in real life, you rarely have that much data
True design thinking is about dynamically solving problems. In a real project, "handling ambiguity" means actively reducing it. A professional designer may use research, interviews, or A/B tests to find answers. It's a dynamic, collaborative process. But a design task is a static, solitary exercise. It forces designers to guess and build a complete solution based on assumptions alone. It's more about UI and storytelling.
Coach
💯 agree—design “tests” are ridiculous. Anything meaningful, well thought out, well crafted requires deep understanding of the task, time to research and think it through, explore and try some things out. Not an 8-hour quick turn challenge that’s “a shot in the dark”, half-baked and wouldn’t even accurately represent what you bring to the table.
Other than perhaps a production task to test how well a production artist can tackle a file prep task, which is NOT a creativity design solution test, not sure how these tests show anything relevant.
And to be clear, there may be a small handful of really gifted or lucky people (if given a challenge similar to a past job) that can come up with something amazing, but it’s super rare, and ultimately reinforces an unrealistic expectation for the vast majority of deep creative thinkers that are super talented in an appropriate work context.
I’m embarrassed for organizations and hiring teams that think this is an appropriate vetting exercise. Incredibly stupid and ill conceived.