Related Posts
Following open position in Siemens Pune location:
1)C# .NET 3-5 YOE
2)Nodejs Developer(2-4 Years)
3)Azure DevOps Lead (Infra) 7-9 years
4)Software Developer Engineer(C#.Net) 3-5 Years
5)Java Backend Developer (2-4 Years)
6)C# Developer(2 to 5 Years)
7)Software Developer Engineer-Java 3-6 years
8)Angular Full stack Developer(2-5 Years)
9)UI Software Architect 10+years
10)Cybersecurity Professional 4-5 years & 7+
11) DevOps Engineer 2-5 years
12)Mobile App Developer 3-6 years
Well sh*t...what’re y’all doing?

Additional Posts in Gamer Bowl
Mccree main at work

Lets be real

Any Elden Ring fans here ?
Gamers going on vacation...

New to Fishbowl?
unlock all discussions on Fishbowl.



History; already done in some form with video games (e.g., Medieval 2: Total War historical skirmishes) and would be very compelling.
Ah, I see you’re a man of culture
Philosophy because I think games are extraordinary for revealing difficult choices under pressure and without certainty of outcome
I think my answer is heavily influenced by Witcher 3. You start with a character whom you're told has certain values, about good and evil, politics, relationships, etc. You're presented with a variety of characters and then you can choose the way the story goes, sometime in extremely high pressure scenarios that are timed (like the quest asking you to toss a baby into an oven). You receive conflicting information from different sources and you don't know who to trust. How do you arrive at a decision in line with your values? The game gives you a mix of outcomes that are immediate, but some of them don't show up until much later in the game. So rewarding, and rich. You can end up with a Geralt much changed from the source material.
I personally would choose physics - I don’t think there was enough done to help visualize things like the EM field or gravity or other things. I learned more via Oxygen Not Included and KSP than I did in High School
I first went to history. I feel like I did well in my college 101 history classes because of games like age of empires and total war because I actually read everything in the game
But you are totally right. If they taught high school physics with BeamNG, Garry’s Mod and KSP I probably would have changed my major in college. (If you haven’t tried BeamNG then check it out)
Pro
1st choice would have Been history but someone suggested that. Second choice would be Math. Math can be visual and I feel alot more people would understand it if we tried to keep it visual after middle school. It would he so much easier to grasp the importance of Pemdas if we can show why you multiply before you add. Also damage video games already stresses the importance of order of operations.
Physics taught through Human Fall Flat, or Portal would have been awesome.
I feel like I learned a lot of history via the old Assassin's Creed games (especially those puzzle parts about Edison and Tesla).
Now a days, a Tomb Raider/Uncharted that actually let you explore accurate ancient tombs would be great.