What would be better to make a traditional 2D rpg? Unity, Unreal, or something else?

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I would avoid Unreal for this. You'll be paying quite a bit of learning tax for power you won't be using. GameMaker is probably the fastest to MVP, with Unity being the most popular.

If you’re doing spite work, game maker studio 2 is fantastic for rapid prototyping. However, be prepared to build yourself a function library to get al of your Norma RPG finctuons

I'd suggest GameMaker Studio 2 or Godot (I've used both and prefer the latter but both are great).

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Honestly. Unity has a lot of stuff specifically aimed at 2D game design and I would recommend checking it out. It also has pretty good support and you can easily publish yo different stores with it.

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