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I’m a digital product designer with some background experience doing very basic coding like JavaScript, but I am definitely not a dev. I ordered a Playdate (play.date) and am looking forward to trying to make a game for it with my daughter. What’s the best place to start learning basic coding for making games? Assume I know nothing. Anybody else excited about the Panic Playdate?
Indie or big studio? Which do you prefer?
Any Sony Corporation, Epic Games, or Rockstar Games Producers here? I wanted to know a bit more about the development workflows and different teams involved in delivering features for live service games. I’m interviewing with a team working on a live service game platform and I’d like to understand the complexity and breadth of the work their live service teams do (Account creation/mgmt, UI/UX, Security, Content Mgmt, Social, Community, Art, Databases, Front-end dev, networking, etc.).
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Bowl Leader
I would avoid Unreal for this. You'll be paying quite a bit of learning tax for power you won't be using. GameMaker is probably the fastest to MVP, with Unity being the most popular.
If you’re doing spite work, game maker studio 2 is fantastic for rapid prototyping. However, be prepared to build yourself a function library to get al of your Norma RPG finctuons
I'd suggest GameMaker Studio 2 or Godot (I've used both and prefer the latter but both are great).
RPG Maker
Honestly. Unity has a lot of stuff specifically aimed at 2D game design and I would recommend checking it out. It also has pretty good support and you can easily publish yo different stores with it.