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A good starting point is to ask why they are giving the suggestion they are giving, to try and elicit more feedback. For example:
"In your mind, what problem do you think making the button bigger will solve?"
Client: right now the button isn't noticeable enough, and it needs to be more noticeable.
"Okay, other than the size of the button, what else do you think is making it less noticeable?"
Client: well there is a lot of copy at the top of the page which is pushing the button down to far
Designer: Okay, well that is the amount of copy you provided that you said needed to be there. For the next revision, perhaps we can shorten the copy and see what that does to make the button more noticeable...
It's always going to be a dialog, and because they aren't designers, you need to prove to understand where their suggestion is coming from for a "fix"
Ideally, having user testing of designs helps as well, as it becomes an objective discussion point in what can be very subjective discussions, such as...
Designer - "I tested the three key page mockups on Usertesting.com and not a single user felt that the button was too small. Because of that, and because of (insert other reason here) I would council that we don't try to fix something that isn't broken."
Best of luck to you, this is an age old problem! There are also some very good books and resources out there, such as this one:
https://www.amazon.com/Articulating-Design-Decisions-Communicate-Stakeholders/dp/1491921560
Link to the book, didn't paste for some reason:
https://www.amazon.com/Articulating-Design-Decisions-Communicate-Stakeholders/dp/1491921560
Make it seem like a collaborative effort, not you dictating what needs to get done. That's the easiest way to get the clients with oversized egos to do what you want them to. Make it seem like it was their idea all along.