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Use half the frames for your interaction animations and transitions. Really. Those animations make everything feel more sluggish than you think.
Love this advice! This is actually what I need, so I will start trying that tonight. How did you know about that?
I see it everywhere. For example, on Apple Maps for iPhone, try deleting individual locations in “Recents” and see how tedious it is to wait for each deletion animation to finish. It’s completely unnecessary and wasteful. It’s a plague across so many apps and even video games. What’s the point of having the fastest processor when designers and animators intentionally insert a 1/4 to 1/2-second lag to all interactions?