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Indie or big studio? Which do you prefer?
I’m a digital product designer with some background experience doing very basic coding like JavaScript, but I am definitely not a dev. I ordered a Playdate (play.date) and am looking forward to trying to make a game for it with my daughter. What’s the best place to start learning basic coding for making games? Assume I know nothing. Anybody else excited about the Panic Playdate?
Any Sony Corporation, Epic Games, or Rockstar Games Producers here? I wanted to know a bit more about the development workflows and different teams involved in delivering features for live service games. I’m interviewing with a team working on a live service game platform and I’d like to understand the complexity and breadth of the work their live service teams do (Account creation/mgmt, UI/UX, Security, Content Mgmt, Social, Community, Art, Databases, Front-end dev, networking, etc.).
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I would say if you want to make the jump you are better off trying to find an existing project that suits your talents, try posting your work for people to see, or potentially create art assets people can buy and leverage (itch.io is a popular option)
As an added note, most indie games place higher value on aesthetic over model fidelity, and you might find that placing restrictions on yourself for your designs such as polycount or color limitations can help practice developing common visual aesthetics to design from.