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AR and VR design are generally 3D. There would be some 2D work done for interface design like title cards and instructions, but most of the experience design would be done in 3D. Most people I know who do AR//VR design have game design/dev baackgrounds and a lot of experience in 3D modelling and animation. So looking to that space is a start.
There are a lot of courses on Udemy you could check out https://www.udemy.com/courses/search/?src=ukw&q=Vr
This one in particular might be interesting https://www.udemy.com/course/uiux-design-for-augmented-virtual-reality/
Also check out this trade group https://www.thevrara.com
Thats wicked. A lot of devs who work in VR and AR I know use Unity. There are some step by step VR and AR projects in those Udemy courses and you can buy 3D assets from TurboSquid.com if you want to spice them up from whatever assets the course packs include.